Nova Swarm
Dodge the swarm. Crack the boss. Chase the board.
A fast arcade space shooter where the screen gets crowded, the bosses get mean, and one cleaner run can push you up the leaderboard.
Outnumbered, not finished.
Enemy waves shift, bullets stack up fast, and the best moments come from spotting one tiny gap before it closes.
Why it works
A good run starts ugly, then suddenly clicks.
You learn the patterns by almost dying to them. Then the same wave that wrecked you becomes free points.
Unlock ships. Make them dangerous.
Find your ship.
Each ship changes how you move, shoot, and survive. Pick the one that fits your hands, then upgrade it until the swarm starts to look manageable.
Big bosses.
Bigger problems.
Bosses shove you out of your rhythm. Learn the tells, dodge the mess, and punish the opening.
Watch a boss fightSee it in motion.
Watch the swarm build, the ships fire back, and the run fall apart in the best possible way.
Wishlist after the trailerClimb the board.
Make someone chase your score.
Score is the point. Push a little farther, squeeze out one better route, and make the next pilot work for it.
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One-line hook
Nova Swarm is a fast arcade space shooter about tight dodges, nasty bosses, and chasing one better score.
Short post
I'm building Nova Swarm: a fast arcade space shooter with unlockable ships, huge bosses, and leaderboard score chasing. Wishlist it on Steam.
Press angle
Tiny Foundry's first game is a focused arcade space shooter about dense enemy waves, boss fights, unlockable ships, and leaderboard runs.
Made by people who still chase high scores.
Tiny Foundry makes small, sharp arcade games for people who like tight controls, short runs, and scores they can beat by just a little more.